There is no single best lineup for every account because rolls, traits, and unlocked worlds differ. The most dependable team is a role-complete lineup: it can start cheaply, clear groups, damage a boss, and adapt one slot to the map.
Best-team blueprint
Upgrade order during a match
Place only enough early defense to survive. Bring the AoE carry online, then upgrade it until normal waves are stable. Add boss damage before the durable enemy arrives. Place support only when there is a strong unit worth supporting. The flex slot comes last unless the map reveals its special threat early.
Spreading currency across five half-upgraded units is a common reason teams fail. One carry at a useful breakpoint plus one affordable opener usually performs better than a board full of weak placements.
Story-world team versus raid team
Story progression rewards consistency across ordinary waves, so early affordability and area damage have high value. Raids tend to punish low sustained damage and poor coordination; reserve more of the lineup for boss uptime, control, or support. If matchmaking supplies enough wave clear, your flex unit can become a second boss option. If public teammates bring only expensive carries, keep your opener.
Diagnose the lineup after a loss
- Lose early: lower the opening cost or change the first placement.
- Leak groups: improve AoE coverage before adding more boss damage.
- Boss survives: replace duplicate wave clear with sustained single-target value.
- Currency feels late: stop placing units that do not contribute to the current wave.
- Random results: test without boosts and keep placement order consistent.